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Old May 29, 2007, 08:44 AM // 08:44   #1
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Default Add dp removal foods to merchants for use in HM!

Dealth penality removal foods such as candy canes are great, especially in HM, but because their only festival foods their rare. You're either lucky to get a stash during christmas, or you have to spend loads buying them from other players.

But now, due to HM and vanquishing and -60dp limits in instances, we need them more then ever. Their now a necessity!

Why not allow the merchants to sell foods which remove dp from the entire team in small amounts, for a relatively mid-range price of about 500-750g.

(I say the entire team, so it effects heroes and henches)

Make them "Only works in hard mode", to prevent making normal mode easier then it already is. If the removal is only 5-10% each time, and their mid-range price then it wouldnt too bad.

You could even put limitations on, so you can only use one every 5 minutes.
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Old May 29, 2007, 08:51 AM // 08:51   #2
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So anyone with a lot of cash can just vanquish any zone without strategy or planning.

"I dont need to be careful, I can just muscle through this cause I bought 10,000dp removers"


/No thank you
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Old May 29, 2007, 09:05 AM // 09:05   #3
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You already do have DP removal tools. It's called insight scrolls.
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Old May 29, 2007, 09:35 AM // 09:35   #4
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Quote:
Originally Posted by Kale Ironfist
You already do have DP removal tools. It's called insight scrolls.
Do we? I didnt realise that! If you mean the increased xp scrolls, then those arent quite what I meant. I mean instant removal, not requiring kills to remove dp.

If you consider; what if you have killed all creatures in the area and you have 5 left and your nearly all on -60dp. An experience scroll isnt going to help much in removing dp because there isnt enough to kill to do that.

Scrolls are dependant on having enough to creatures to kill, to take advantage of them.

We need food similar to candy cane that can only be used in hard mode, to remove instant, partial dp from the entire team or individuals.

Last edited by freekedoutfish; May 29, 2007 at 09:54 AM // 09:54..
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Old May 29, 2007, 09:48 AM // 09:48   #5
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/Not signed.
BTW, the best way to remove your DP is to use XP scrolls. The adventurer/hero one is particularly helpful as it lasts very long.
Some Tips for people having trouble in HM:
-Bring golds XP scrolls. If you were cautious enough to keep them, you have plenty of these from normal mode. If not, buy them.
-In Nightfall, ALWAYS take the blessings from the priests. It allows to further boost your DP loss by XP.
-Bring Candycanes, Clovers and such if you get more than 30%DP.
-Take the blessings from the Altar of the Gods! They are quite powerful and can make a HM area extremely easier. Vainquishing while you have favor is thus highly beneficial. In Prophecies, the +3 Hp regen helps from miscellaneous damage from mobs for minimal gold investment. In Cantha and Nightfall, the diverses boosts can really be highly beneficial, visiting many shrines can stockpile bonus on you like + 50Hp, +10 energy +20 armor vs Elemental, +10 armor, 20% less duration from conditions and hexes etc...
- People with more DP will attract mobs as they have less HP. So be wary of who has the less HP, and stockpile prot enchant on him when engaging a mob.
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Old May 29, 2007, 10:27 AM // 10:27   #6
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Quote:
Originally Posted by freekedoutfish
Do we? I didnt realise that! If you mean the increased xp scrolls, then those arent quite what I meant. I mean instant removal, not requiring kills to remove dp.

If you consider; what if you have killed all creatures in the area and you have 5 left and your nearly all on -60dp. An experience scroll isnt going to help much in removing dp because there isnt enough to kill to do that.

Scrolls are dependant on having enough to creatures to kill, to take advantage of them.

We need food similar to candy cane that can only be used in hard mode, to remove instant, partial dp from the entire team or individuals.
The whole point of my post (and why DP removal isn't that common) is that prevention is better than a cure. USE the insight scrolls to prevent accumulating DP, that way you don't have to wait until after the fact that you're dying and have no hope of completing Hard Mode due to high amounts of DP.
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Old May 29, 2007, 01:46 PM // 13:46   #7
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You know it's called Hard Mode for a reason, right?
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Old May 29, 2007, 01:56 PM // 13:56   #8
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/buy favor of the gods
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Old May 29, 2007, 02:16 PM // 14:16   #9
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Quote:
Originally Posted by Wyat Hawke
You know it's called Hard Mode for a reason, right?
I had realised somehow...



and yes I know i keep pulling that one out my hat

..I think im going to put that at the start of any hard mode threads I might start, so people realise that I do appreciate what hard mode is.
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Old May 29, 2007, 02:39 PM // 14:39   #10
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This is your second topic asking for the same thing essentially. I truly feel you don't understand how to play the game in Hard Mode (despite your title). If you can't Vanquish an area, try using a new tactic, use more defense, more offense, kill things in a different order, use blessings, use scrolls, use eggs, use what the game already has available, quit crying about it being hard.... it is supposed to be.

They put in a feature for Hard Mode that makes a team with 60% DP return to the city. This was done for a reason. You are having trouble Vanquishing because of it. Now, instead of just asking for them to remove the 60% DP wipe feature, you are asking for them to give us a way to remove the DP.

/not signed
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Old May 29, 2007, 03:47 PM // 15:47   #11
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Quote:
Originally Posted by MagmaRed
This is your second topic asking for the same thing essentially. I truly feel you don't understand how to play the game in Hard Mode (despite your title). If you can't Vanquish an area, try using a new tactic, use more defense, more offense, kill things in a different order, use blessings, use scrolls, use eggs, use what the game already has available, quit crying about it being hard.... it is supposed to be.

They put in a feature for Hard Mode that makes a team with 60% DP return to the city. This was done for a reason. You are having trouble Vanquishing because of it. Now, instead of just asking for them to remove the 60% DP wipe feature, you are asking for them to give us a way to remove the DP.

/not signed
I never asked for the -60dp thing to be removed! If you read that other thread, you'd know I accept its the right thing to do.

That other thread talked about reducing the rate we recieve dp and increasing the rate we recover from it.

And ive also never said I think vanguishing is too hard, or impossible. I've only ever said its too frustrating which removes the fun aspect.
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Old May 29, 2007, 06:27 PM // 18:27   #12
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I have to agree with freeked on this.

-DP food or drinks or something would be incredibly nice, and I have played this game for 2 years now, and have missed all the festivals (have a bad habit of quitting for a couple months during holiday seasons). and buying candy canes/clovers off other players is a pain.

/signed
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Old May 29, 2007, 06:51 PM // 18:51   #13
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Quote:
Originally Posted by freekedoutfish
I had realised somehow...



and yes I know i keep pulling that one out my hat

..I think im going to put that at the start of any hard mode threads I might start, so people realise that I do appreciate what hard mode is.
I understand your situation, but making hard mode easier (by adding DP-removers) isn't really the solution. I'm not going into long explanation, since I don't think I'll convince you either way, people have different opinions. But really, adding something like that would make HM quite (if not very) easy, you could just buy yourself out of every problem then. This title shouldn't be able to buy, rich people shouldn't have a bigger opportunity than the rest. And besides, if you die anyway, that show there is A) something flawed with your build, or B) your team as a whole isn't working correctly. Alternatively, you could have the stereotyped (insert proffesion here) rusher. That really isn't the point, if you/they/someone mess up in HM, then ouch! Unfortunately, it's not supposed to be easy, so we are all going to mess it up every now and then

I'm currently working on the title myself, and it is annoying when I die, I understand what you've been through. I agree, it would be very nice, but, it would be very easy also then. Atleast for me, it won't give me the same satisfaction when I finish the title
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Old May 29, 2007, 07:17 PM // 19:17   #14
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/not signed.

These dp removal candies already make things a joke. They're nothing more than a crutch for people that want hard mode to look like easy mode. Learn to pull, manage aggro, pay attention, and play with friends, not heroes, and you don't need lame support.

What's next? A candy that lowers the # of character deaths so we can all be legendary surivors too?
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Old May 29, 2007, 07:38 PM // 19:38   #15
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/Not signed.

Why?

- It's called hard mode for a reason. It's supposed to be a challenging endeavor that not every player should be able to accomplish.

- It's not like you really can't find any candy canes/clovers in the game. They're out there. It's not hard to find sellers for these items. Perhaps it's hard to find sellers at the price you're willing to pay, but that's another issue.

- Lastly and probably the most important reason IMO, These items are what make festivals special and fun. It's really cool to have special weekend events that allow us to collect stuff that can't be found ingame all the time.

The only time I would agree with this would be if there existed an ultra-rare, ultra-expensive DP removal ingame that only a select few could acquire. Then I'd argue that it wasn't fair and should be made available to all. For example, if the next celestial tourney offered "Everlasting Sugar Tonics" to the 8 players in the winning guild. Effect: Permanent Sugar Rush while in town. If drank outside of town, it removes all DP. Item is not consumed when used and only 8 of these wonderful magic potions exist ingame.

Thankfully all the ultra-rare items ingame are useless trophy items that offer no "edge" in pvp or pve. (mini beetle, panda, everlasting beetle tonic, tattered cloak, etc)
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Old May 29, 2007, 08:16 PM // 20:16   #16
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I don't understand why everyone is against this idea. You can buy your way through hard mode? That happens already! The OP is merely suggesting that the middle man be bypassed and the merchants offer these goods directly (and non-seasonal). This way it at least costs a consistent amount of money to trudge through HM, as opposed to a fluctuating based on how many events had taken place recently.
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Old May 29, 2007, 09:27 PM // 21:27   #17
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You don't understand? Insight scrolls were added to merchants for a reason, to increase the rate of xp gained in battles. This in turn reduces DP by bucket loads in hard mode.
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Old May 29, 2007, 09:43 PM // 21:43   #18
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Make them cost 100k each and i'll sign. Otherwise no. Thats why its hard mode. Its hard.
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Old May 29, 2007, 11:41 PM // 23:41   #19
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It's not a good idea, since Guild Wars is based around perfecting yourself to fit the area you face. These items allow you to face hard mode without really facing the penalties of death, assuming you've got the money for it.

Plus, you've got insight scrolls which do have the same purpose, but nobody seems to use them. As I said before, prevention is better than a cure.
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Old May 30, 2007, 12:02 AM // 00:02   #20
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I'm kind of half and half here, with the basis of Hard Mode being to improve skills and plan ahead, then the advent of DP removing food to buy from vendors would counter this, in that sense I don't aprove of it

Also I have came up against groups that my whole party faced at full health, and diead then regaining full health still died, so DP removal wouldn't help there


However in some circumstances where you have a few to get and a death would mean you lost the vanquishing I can understand the desire to have DP removal, and would like it myself.

However I just today with my wife cleared out sunward marches,

the large group of dervish beasts killed us when we were at full health, so we went round the map to clear it, when we got back we killed one of them but got wiped again, seeing as this looked near impossibel to do without losing the whole map, we decided to hold back my hero monk, then we went in and killed them one by one, and rezed the party inbetween. This to me is a better solution. Though it won't work every time
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